Their newest mission, to root out the spy in the camp, was a success, and they went to talk to the sphinx to find out if he had anything else to say. He didn't, mainly because he wasn't there. Instead, they found a ring, which the cleric is now wearing. On the way back, they saw this glow off in the distance, and decided to go investigate. There they found a company of six elves marching along the road. Thanks to some retardedness on the ninja's part, they ended up fighting the elves, and things didn't go so well. four archers and four swordsman were there, and the archers had poisoned arrows. The first to fall, of course, was the swashbuckler, followed by the cleric. The cleric killed three of the swordsman before going down. The ninja, having taken out two of the archers, was left to fight by himself, and he was poisoned as well. Thankfully, the druid, who had been out scouting the area for other elves (I think that is a viable reason for her absence during the fight) came back in time to clean up, with the help of her wolf. After reviving, they continued toward the encampment, where another glow was coming from. They returned to discover the whole place had been attacked and set ablaze. There weren't many survivors, mostly elves, and the wounded were scattered around. They had been attacked by the imperial elves, in an attempt to stop the peace negotiations between the humans and the elves. After the wounded were taken care of, the elven leader informed our heroes that there was no time to waste, the prince must be found. A new member then joined the group, a lovely young elven druid. She knew the way to their next objective, which is the secret entrance to the dungeons of the castle where the prince is said to be located. The fate of the humans rests on the shoulders of these five individuals. Will they succeed, or will the imperials triumph once more?
transcribed by Ryan
Once again, our heroes are on the move. This time, they are under duress to accomplish a stupid mission given to them by a dead sphinx. As noted before, they are supposed to kill all the kobolds that had killed the sphinx. This time, the heroes found the encampment, and a little over a dozen kobolds were having a party. Before getting there, however, they were attacked by two weird treelike creatures, that tried to eat the party. They almost suceeded, partially digesting the kitty ninja. Fortunately, after killing one and attacking the other, which hurt the ninja even more, they managed to win in the end, and continued towards the camp. Our friend, the druid, showed the rest of the heroes what she was made of by turning into a...kobold! The surprise was a pleasant one, as now the heroes know they have a near perfect spy for almost any occasion. Infiltrating the camp, she tried to seduce the closest thing to a leader they had, but failed miserably. Unfortunately, she didn't know she failed. She was invited back to the kobold's tent, and she accepted. Silly girl. The ninja had followed, being all sneakylike, while the rest of the party, those that were not so prone towards sneakiness or were just too darn loud, stayed back and hid. The kobold in the tent yelled out about the intruder, and though the swashbuckler didn't understand what he said, he sure as heck got the gist of what it meant. And the attack was on. The kobolds were very quickly dispatched, thanks to some nice manuevering on the ninja's part, and a few arrows from the swashbuckler and smacks from the cleric, dispatched the rest easily enough. The druid, on the other hand, had more troubles, unfortunately, for she tried to use her super nifty Rod of Wonder. It didn't so much work. Perhaps it is time to put the rod away for now, as it has almost become more detrimental then helpful. Our heroes have grown quite powerful, and will continue to grow more powerful, while the Rod will stay the same. After getting some information from the last kobold, though something about it was not right, they camped, spoke with another dead kobold, then headed back to the sphinx. They knew they had not finished, as they had not run up against a spellcasting kobold yet, but they needed more information. On the way, they came across some gorrillaspider things, and were going to have a friendly encounter, when the druid decided to cast a spell on herself. Unknowingly, she provoked them, for they had no idea what spell she cast, and were not about to take any chances. So, our heroes had to fight them, and that was not fun. After a tough fight, our heroes were victorious, and continued on their way. They arrived back at the sphinxes ghost, and decided to camp and speak with yet another dead kobold the next day. Whether this will work has yet to be seen, however.
transcribed by Ryan
Two for One
The keep was a pain in the butt. After finally making it past the mimic, we found a room with an alter and some cultists. It didn't take long to dispatch them, the poor fools, and we found a nice secret door. It led to a rather bulky human in armor. Okay, I sugar coated it. He was fat. FATTY! Anyway, after a brutal fight, we managed to put him down like a dog, thanks in no small part to our smallest part. Kitty ninja, attack! We continued on, finding some more prisoners, and someone being tortured. In the attempt to rescue him, well in my attempt to rescue him, he got fried, also thanks in no small part to our smallest part. *grumbles about psycho furry pussies* When we went to free the others, one of the females apparently wasn't what she appeared to be. So our druid killed the other female while we took care of the bad one. The last prisoner then attacked, smooth move, and we knocked him out. Only to have him die, once more thanks in no small part to our smallest part. *wonders where the party is being lead in the good vs. evil spectrum* We found some more prisoners shortly thereafter, with some more cultists. We saved these guys, and told them how to escape. Exploring some more, we discovered the sleeping quarters and a box with a magic gem in it. There was also a little monster which put the ninja in a catnap. It got away, with the gem, and we continued on. When we found the exit, only one of the prisoners had survived, chased by the thingies that weren't undead. We disposed of them, took care of the last of the thingies, then got out. We sitll don't know what happened to the goblins that could blink. Oh well. On our way back to the elven encampment, we came across a ghostly riddletelling sphinx-a-ma-jigger. We agreed to kill those that had killed it, some stupid kobolds, and found it's lair. We also found two creatures closely related to wyverns. May whatever divine beings that watch over the world never let us come across them again. We finally managed to defeat them, barely, then rested. After another fight with some shock beetles, *shudders* we finally got some sleep. We found the cave and killed the one kobold lurking inside...Wait a minute. One kobold?! I thought there was supposed to be lots of them!!! Someone's been fibbing. We found a nice shortsword, argued about who would get it, then fought a big ice elemental because someone was being greedy. It was a very tough fight, and we almost didn't make it through. With some very quick thinking, however, it ended with us still alive. We went back to the ghosty, and he yelled at us and said we had reneged on our deal. Well, screw him, he wasn't very nice about the whole thing at all. Well, we decided to forget the ghost and continue on, but we ended up going to the cave once more. I repeat, thanks in no small part to our smallest part. The druid finally got a new animal companion, and now we are set to find the band of kobolds. Oh yeah, and speaking with dead kobolds is just as retarded as trying to speak to a live one. Good luck next time, heroes. It looks like you might need it.
transcribed by Ryan
I'm the druid. and it wasn'tmentioned that I accidentally shot myself with the rod of wonder.. and am now permanently purple. I'm taking a class in wildmage so I think I'll be able to shift out of it. Right Travis?
I jsut bought another D6. go me. It's pretty and clear.. and swirled with blue. With white numbers.
Chaotic Evil Elf Ranger Mage
Follower Of Talos
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Last night, everything I had on my person was devoured by a fucking bag of devouring. A black pearl, which I couldn't recognise for some reason, and a blue star sapphire and 8,000 gp; 7,000 of which I just found. I also lost the collar I took off of my wolf campanion that died a few game days earlier. I don't think my character is neutral good anymore. I went on the rampage shooting everything with the rod of wonder, and if anyone in my party happened to be in the way, oops. I'm such a bad looser.